In Scenarist, what do I have to do to have a specific button highlight when the scene returns back to the menu. In other words, if someone choses scene 1 (button-1) from my chapters menu, and then when the scene ends and it returns back to the chapters menu, what do i have to do to make the highlight start on button number-2, instead of the default button number-1. Thanks!!!!
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There are a vairety of ways to do this, depending on what exactly you need. You can use SPRM 7 which will track which 'chapter' you came from. Then with that, you can assign a highlight number based on the value from the SPRM. Or to keep things easy, have a command somewhere in the chain to add a value of 1 to the highlight stream. Because the DVD player will keep a value of the highlighted button, all you would need to do is add 1 to it to highlight the next one. Of course this then opens up a massive can of worms with resume plays etc, but that's half the fun of authoring! In answer to your specific question, as I read it, after the chapter has finished, pass it through a command to add 1 to the highlight value, thus moving the highlight on 1. D.
first make sure in simulation window, under the subpicture and highlight tab, there's something called hightlight, select forced selected button from #1 to nonexistent. (this can also be done in track editor, selecting the highlight, and change the same forced selected button option in property browser. By doing this, you need to pay attention to the highlights, the highlights will no longer force to highlight button #1. This is somewhat causes frustration though, if you don't explicitly specify which button to highlight by using the VM commands, the highlights are gonna just "flow" all around the places on the menu.) then follow dgoodbourn's little guide using SPRM7. If you just want to stop and highlight a specific button after every single chapter (I don't know why you want to do this...), you can simply put every chapter in a title, and set the PGC's post command to something like 1. Set_HL_btn=xx, 2. CallSS RootMenu without using any GPRM and SPRM comparisons.
"If you just want to stop and highlight a specific button after every single chapter (I don't know why you want to do this...)" The way I want the DVD, from the scenes menu, when each scene finishes I want to return to the menu with the highlight for the next scene highlighted. I already turned off the force select, and I'm now going to try these suggestions. I feel really inexperienced and stupid, but any step by step guide would greatly help. I read somewhere else about multiplying by 1024, and I'm just getting confused.
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the 1024 thing applies only when you use a GPRM based highlight, it's a command like: Set_HL_btnn=GPRMx where this GPRMx must be a multiple of 1024. This command saves lots lines of codes if your video corresponds with your menu with some patterns. You could just use regular commands: Set_HL_btnn=1 Set_HL_btnn=2... without using GPRMs and multiples of 1024. It's just more lines of codes. multiples of 1024 are values of your button on the menu. the value for first button is 1024, for the 2nd is 2048, 3rd is 3072... More info: 1024=2^10, multiplication or division of 1024(or other value) is often called bitshifting. The numbers are no longer just simple numbers, but represent the bits inside a GPRM(a GPRM is a 16 bit register).