Ok I have figured it out. For anyone who is interested in it I will rephrase my query. I wanted to control multiple CC parameters with single controller, say mod wheel. E.g., with mod wheel I wanted to control CC1 and CC11 (dynamics and expression) at the same time. I also wanted to fix the values like CC11 should start when mod wheel value has reached 50 (could be any) while CC1 behaves normally, i.e., 0-127. These two are very important parameters in some Kontakt libraries, for instance Spitfire. So here is how to: In fx chain select two instances of JS: Midi CC Mapper. Settings on first Midi CC Mapper --> Controller source: Mod wheel, Controller target: Mod wheel. Pass through CC source: No. Settings on second Midi CC Mapper --> Controller source: Mod wheel, Controller target: Expression. Clamp low value: 50 (any), Pass through CC source: Yes. Note: You can load as many Midi CC Mappers you want but the Pass through CC source should always be Yes. Only for mod wheel to mod wheel No. After that, fire up an instance of Kontakt with any library which responds to these CC parameters, in my case Spitfire Albion II Strings low patch. Move the mod wheel slowly up. All CC parameters will be controlled by mod wheel (one controller) and start to effect when mod wheel passes through the individually given value! That's it. One advantage of this is you do not need to draw or play individual CC overdubs. At least CC1, CC11 and CC7 (volume) are interconnected with each other so you can set their starting and ending values. Also, vibrato (mostly for strings patches) can be assigned that when CC1 reaches 100, vibrato would come in effect. Hope this is helpful for newbies like me.